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JpahXIV
11-11-2007, 05:06 PM
I read that Birth By Sleep was gonna originally have KH1 Gamepla but that it got witched and now is going to have KH:COM gameplay, I really hope that it isnt true, because, I liked Com but not at all more than KH1 or KH2, does anybody know anything of this?

axel(bond of flame)
11-11-2007, 06:28 PM
it is not kh:com gameplay
the gameplay is u pick moves from a deck b4 a battle & put them in a command menu

JpahXIV
11-11-2007, 08:14 PM
sweetness, i was scared for a minute.

axel(bond of flame)
11-11-2007, 10:24 PM
i no i wasnt a big fan of kh:com gameplay

tam_107
11-11-2007, 11:25 PM
i no i wasnt a big fan of kh:com gameplay

yeah the reloading was anoing,and i felt like i was trapped.for example it would take me like 2 minutes to kill one of those fat things because i couldn't get behind it to attack.

axel(bond of flame)
11-11-2007, 11:28 PM
i no i always did magic on them cuz i couldnt get behind them & i hated when i had 2 reload & against bosses they i always ran out of cards

Roxas[Nobody]
11-12-2007, 12:09 AM
358/2 days is the same ps2 game play jus different buttons

axel(bond of flame)
11-12-2007, 12:10 AM
no it isnt it doesnt have a command menu
u just click a button and it does that move
but nomura said that they mite add a command menu

Roxas[Nobody]
11-12-2007, 12:12 AM
i read this on wikipedia but if u look on screenshots its different

axel(bond of flame)
11-12-2007, 12:14 AM
u believe wikipedia over nomura

Roxas[Nobody]
11-12-2007, 12:21 AM
u believe wikipedia over nomura

i never said tht and it says what nomura stated at the tokyo game show

axel(bond of flame)
11-12-2007, 12:24 AM
i read this on wikipedia but if u look on screenshots its different

wats different

Roxas[Nobody]
11-12-2007, 12:29 AM
wats different

theres no command menu but it says its the same gameplay

tam_107
11-12-2007, 01:47 AM
on the command menu on a screenshot i saw there were 2 slots with a keyblade symbols and then there were 2 other ones with magic symbols on them so i think it will be card based

JpahXIV
11-12-2007, 02:03 AM
on the command menu on a screenshot i saw there were 2 slots with a keyblade symbols and then there were 2 other ones with magic symbols on them so i think it will be card based

Like it was said earlier in the thread, BBS will have a deck system but it wont be card based, like COM was card based. I think they shoulda just done plain KH1 gameplay, mabe a few alterations.

Roxas[Nobody]
11-12-2007, 02:04 AM
on the command menu on a screenshot i saw there were 2 slots with a keyblade symbols and then there were 2 other ones with magic symbols on them so i think it will be card based

yea i saw tht to but it was 3 attacks and 1 magic

tam_107
11-12-2007, 02:07 AM
yea i saw tht to but it was 3 attacks and 1 magic

not the one i saw

Roxas[Nobody]
11-12-2007, 02:17 AM
not the one i saw

yea im sure it is i have it saved in my computer
i try uploadin it but it didnt work
terra is like fightin thos dark thingys

tam_107
11-12-2007, 03:27 AM
yea im sure it is i have it saved in my computer
i try uploadin it but it didnt work
terra is like fightin thos dark thingys

that is the one im talking about and it had 2 keyblades and 2 magic commands.

Roxas[Nobody]
11-12-2007, 03:32 AM
i think i understand the gameplay now after lookin at pics now
u have decks but there are card displayed on the gameplay
the commend menu has list of attacks and spells and they move in a circle like on CoM if u look at the pics they show a semi-circle wit list of attacks and spell nexts to them. thts were i get this

tam_107
11-12-2007, 04:01 AM
i think i understand the gameplay now after lookin at pics now
u have decks but there are card displayed on the gameplay
the commend menu has list of attacks and spells and they move in a circle like on CoM if u look at the pics they show a semi-circle wit list of attacks and spell nexts to them. thts were i get this

i still dont get why they made it like that.STUPID MOVE!!!!

Roxas[Nobody]
11-12-2007, 04:15 AM
i still dont get why they made it like that.STUPID MOVE!!!!

well do u get what im saying

tam_107
11-12-2007, 04:18 AM
well do u get what im saying

i get what your saying

lionsbarrage
11-12-2007, 05:08 AM
still though, shoulda kept the terms or anything related to cards outta the biggest o the 3.

Roxas[Nobody]
11-12-2007, 05:09 AM
still though, shoulda kept the terms or anything related to cards outta the biggest o the 3.

the decks could be how u set up whats on ur commands menu

lionsbarrage
11-12-2007, 05:27 AM
maybe but still the thought of cards, they shold made that for 358/2 and keep it exclusively on nintendo.

Roxas[Nobody]
11-12-2007, 05:29 AM
maybe but still the thought of cards, they shold made that for 358/2 and keep it exclusively on nintendo.

no 358/2 days(wit roxas) doesnt need crappy cards i hate the whole card idea this ain Yu-Gi-Oh

lionsbarrage
11-12-2007, 05:39 AM
no, but if they had to implement it, use it only for the nintendo ones or not at all, especially on BBS.

Ashen Lionheart
11-12-2007, 05:44 PM
They're just experimenting. Cut them some slack, sure it may not all be the very best, but at least it's new. If they keep trying new things, eventually they'll get something better than what we have right now.

And what I think the BBS gameplay is, I think you have four commands, and you can allocate those prior to battle, so that you can choose three different kinds of attack and one magic, or three magic and one attack, or all attack and no magic, or whatever. That sounds like it could be fun if they did it right.

CoM was fun and refreshing (KHII would not have been as much fun if I didn't have a break from hack-and-slash gameplay), but it wasn't as good as traditional KH.

Roxas[Nobody]
11-12-2007, 09:39 PM
well i likedkh2 the best and CoM was fun and different but kh i like b4 i played kh2

tam_107
11-12-2007, 09:45 PM
Well something has to change because KH2 wether we want to amit it or not was a lot of button smashing.Maby the gamplay will be like Devil May Cry and you will have different attaks that u can use.

Ashen Lionheart
11-12-2007, 10:24 PM
Kingdom Hearts currently has about as much strategy as the average Final Fantasy game (i.e. managing your potions and making sure you're prepared for battle, using your attacks at the right moment, keeping your party alive, etc.), but at a much faster pace. I definitely want more attack options and, most importantly, I want them all to be important. Unfortunately, I'm not sure how you'd actually go about doing this.

tam_107
11-12-2007, 11:03 PM
Kingdom Hearts currently has about as much strategy as the average Final Fantasy game (i.e. managing your potions and making sure you're prepared for battle, using your attacks at the right moment, keeping your party alive, etc.), but at a much faster pace. I definitely want more attack options and, most importantly, I want them all to be important. Unfortunately, I'm not sure how you'd actually go about doing this.

well u could have like were u hit a 3 hit combo and then press square and u shoot a beam out of the keyblade,but it wouldn't be like u could do it right everytime because u would have to time it right.

or u could have were u can set a magic spell so if u do a 2 hit combo and then u hit like r2 u would do a that spell,but once again u would have to time it right.

another idea would be to do something like a overide move from ff10

Ashen Lionheart
11-12-2007, 11:35 PM
They already have forms. What more overdrive/limit break/what have you do you want?

tam_107
11-13-2007, 03:15 AM
They already have forms. What more overdrive/limit break/what have you do you want?

i don't get the second sentence,but we aren't off topic because we are still talking about the battle system.

Ashen Lionheart
11-13-2007, 04:19 AM
Yeah...and?

lionsbarrage
11-13-2007, 08:14 AM
Well something has to change because KH2 wether we want to amit it or not was a lot of button smashing.Maby the gamplay will be like Devil May Cry and you will have different attaks that u can use.


Thats peoples opinions, plus yeah it more so a button masher, but its not like u can sit there do that abeat the game or bosses. Alot of the stuff u had to think about and time right, and as far the limits u had to go near ur opponent for some to use and like trinity limit with party was certainly no button masher, Only reason Ff 10 had that stuff where u had to enter button combos was cause u dont move in battle at all, and that attack is guarenteed to hit.

The only thing i would agree upon is more difficulty in terms of what u can do, however the difficulty of bosses in KH2Fm dont allow button mashing.

tam_107
11-13-2007, 09:50 PM
i wasted ap points on those things like trinity limit and all of donalds superstrong spells because i never figured out how to use them.want to explain how to do trinity limit???

kingoflight
11-13-2007, 11:25 PM
iu know i hated them to

lionsbarrage
11-14-2007, 04:17 AM
well u only need to equip one of donalds limits, really doing 2 is wasteful. trinity limit is just Soras limits which executes the full move when Sora donal and goofy are togther, in which u press the 3 buttons one time each, then hit one of them again afterwards.

UltimaxWeapon
11-26-2007, 10:10 PM
well u only need to equip one of donalds limits, really doing 2 is wasteful. trinity limit is just Soras limits which executes the full move when Sora donal and goofy are togther, in which u press the 3 buttons one time each, then hit one of them again afterwards.

but goofys limits are better then donalds

tam_107
11-26-2007, 10:14 PM
but goofys limits are better then donalds

i liked knocksmash,but i also liked that one were donald summoned rockets

lionsbarrage
11-27-2007, 08:40 AM
yeah, but i mainl used it to follow fast moving eniemies where as knock smash was the powerhouse.

Kairi
11-28-2007, 12:15 AM
I really hope that it isnt true, because, I liked Com but not at all more than KH1 or KH2, does anybody know anything of this?
He already confirmed it. But I'm with you--I hated CoM for that reason alone. Looking at the screenshots, it doesn't look that bad, but I guess you've got to experience it. At least you can have a really long command list.

kairi namine
12-13-2007, 12:59 AM
so its a game not actual cards to collect?

waitin4KH3
12-13-2007, 01:08 AM
To my undertanding they have already changed the battle system since the original screenshots were released. I don't think it will have a command menu anymore. The disappointment is overwhelming.

lionsbarrage
12-13-2007, 07:49 AM
To my undertanding they have already changed the battle system since the original screenshots were released. I don't think it will have a command menu anymore. The disappointment is overwhelming.


Yes it is, so hopefullly it was only changed for the better but i doubt so.

waitin4KH3
12-13-2007, 06:34 PM
I liked the card system for the strategy aspect, but they could do a lot better and most would prefer the standard KH2 gameplay. They are easily capable of doing that on the PSP.

lionsbarrage
12-14-2007, 12:39 AM
I liked the card system for the strategy aspect, but they could do a lot better and most would prefer the standard KH2 gameplay. They are easily capable of doing that on the PSP.

Yeha but i dont think that was the problem with it. I dunno why they did other then the fact is was the same team that did com.

waitin4KH3
12-14-2007, 06:17 AM
Not to move away from the topic, but I'd like to bring to everyones attention a PSP game titled "Kingdom of Paradise." This used a very nice system to determine attacks. It was an action RPG that was set in ancient Chinese culture. You would collect scrolls that you could link together to create different combos, and then cycle through a set list of useable combos. The action ability system for BBS could be done in a similar way and it could keep the feel for a standard KH game. So many things could be done and it's unfortunate that the designers are too scared to go and try something new. That's why they already reverted back to a card system.

lionsbarrage
12-14-2007, 06:37 AM
Not to move away from the topic, but I'd like to bring to everyones attention a PSP game titled "Kingdom of Paradise." This used a very nice system to determine attacks. It was an action RPG that was set in ancient Chinese culture. You would collect scrolls that you could link together to create different combos, and then cycle through a set list of useable combos. The action ability system for BBS could be done in a similar way and it could keep the feel for a standard KH game. So many things could be done and it's unfortunate that the designers are too scared to go and try something new. That's why they already reverted back to a card system.

that game ur describing and the action mechanics seem very similar to com, even though yeah there prolly is a difference, but im not sure its there scarred to try something new, but i mean maybe they felt it was a better fit with it or something, i dunno only time will tell.

waitin4KH3
12-14-2007, 06:46 AM
Yeah guess so. But the game I was describing is in real-time. Try to find some videos and you'll see what I'm saying. They could easily create BBS to mimic KH2's battle system, it's a shame they wont.

D.A.
12-25-2007, 08:39 PM
i read this on wikipedia but if u look on screenshots its different
why would you choose wiki over nomura he creates the game