View Full Version : stuck on kurt zisa!!!
sepheroth
06-23-2007, 08:38 AM
im stuck on kurt zisa, i cant dodge his attack where he starts racing across the battle field, swinging his swords. can anyone tell me how to avoid it, because it always die at that part.:eek:
Venreth, Wielder of Dark
06-28-2007, 07:04 AM
"Unfortanutley, you cannot dodge them.
To survive I suggest that you have Tinker Bell summoned, have Aeroga on, and know Curaga."
Roxas 1994
06-28-2007, 07:06 AM
Use Tinker Bell summon and have Dodge Roll equiped for when he races across the stage in circles.
Venreth, Wielder of Dark
06-28-2007, 07:55 AM
Use Tinker Bell summon and have Dodge Roll equiped for when he races across the stage in circles.
"Hmmm...none of my friends, nor I have ever been able to dodge it, unless he jumps over us. But I suppose it is possible if you are extremely far from him, but try it. We could be suprised."
Requiem4ADream
06-28-2007, 04:33 PM
its impossible to dodge, so you HAVE to make sure you have a high health. You want to have the second chance ability, tinkerbell, and aeroga (i think thats how you spell it) also have megaelixers in your quick bar. And use curaga. It also may be in your best interests to adjust donald and goofy's playing style. Make sure that they have the setting for helping you only in emergencies.
Kaito
06-28-2007, 06:20 PM
Boss Name: Kurt Zisa
|
|
| HP: 1500
| EXP: 20,000 ITEM: N/A
|
|
| You will need to make some prepertions before you venture off to
| the desert to battle Kurt Zisa. First, buy plenty of Hi-Potions,
| as any magic related spell will not be allowed throughout quite
| a few parts of the battle.
|
| You'll also want to equip anything that adds to your defense and
| health. Once you have done this, equip everyone with MP Rage and
| MP Gift. Now speak to Carpet to head off into the desert.
|
| Cast Aeroga or Tinkerbell as fast as you can, as you will not be
| allowed to cast magic at the beginning of this battle. Kurt Zisa
| holds two dark orbs in it's hands as a sorce of power. Knock out
| the dark orbs to stun Kurt Zisa. This will only last breifly. It
| also means you can start casting magic again.
|
| At this time, cast Aeroga and heal any lost health. You will can
| also restore health by destroying the dark orb. Kurt Zisa is now
| incapacitated, but it will only last for a short amount of time.
|
| Once Kurt Zisa regains it's motor functions, it will cast itself
| into the air and create an impenetrable shield. At this time, it
| will only be weakend by magic. This means to keep a lock on Kurt
| Zisa and hit it with your strongest magical spells. When you run
| low on mana, either use a magic restoring item, summon Bambi, or
| pick up several of the MP Balls that Kurt Zisa drops.
|
| However, at this time, tornados may form around you. After this
| happens, you need to quickly dodge roll out of the way to avoid
| getting struck.
|
| Kurt Zisa's second attack in this phase will cast several balls
| of energy on the field. You will need to dodge roll out of the
| way when you see these, as they will explode. Once it's shield
| has been destroyed, Kurt Zisa loses it's motor functions again,
| allowing you to quickly attack it's head. It'll then return to
| Phase 1.
|
| You'll once again lose all your magic-related abilities, so you
| need to cast Aeroga again. Destroy the energy orbs again, and
| Kurt Zisa will lose it's motor functions, allowing you to start
| attacking at it's head once again.
|
| When you have weakend Kurt Zisa enough, it will enter into Phase
| 3, spinning around the desert with it's blades, violently. These
| attacks can be tricky to avoid. If it spins at you horizontally,
| you need to jump over it. If it spins at you vertically, you'll
| need to dodge roll out of the way.
|
| Phase 2 eventually gets much more difficult. The balls of energy
| that Kurt Zisa unleashes in the second phase eventually start to
| move towards you. This means you need to dodge roll to avoid the
| orbs.
;)
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